Gaming Blog
Insights, tutorials, and stories from the gaming world. Updated regularly.

March 30, 2026
The Legends of Runeterra CI/CD Pipeline
Hi, I’m Guy Kisel, and I’m a software engineer on Legends of Runeterra ’s Production Engineering : Shared Tools, Automation, and Build team (PE:STAB for short). My team is responsible for solving cross-team shared client technology issues and increasing development efficiency. In this article I’m going to share some d…
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March 19, 2026
<p>Top tips on using Substrate materials for automotive visualization</p>
We asked three experts in automotive visualization for their top tips on achieving realistic results with Substrate, Unreal Engine’s powerful material authoring system. Find out what they had to say.
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