
Control Resonant dev Remedy didn't use other triple-A games for inspiration, because "nobody is taking risks"
Control Resonant is stepping outside the Oldest House, and that's a little scary. The brutalist architecture and shifting paranormal elements gave its predecessor an incredibly striking and distinctive look, but for the sequel we're moving out into the streets of Manhattan. That meant embracing a level of mundanity,...
Control Resonant is stepping outside the Oldest House, and that's a little scary. The brutalist architecture and shifting paranormal elements gave its predecessor an incredibly striking and distinctive look, but for the sequel we're moving out into the streets of Manhattan. That meant embracing a level of mundanity,...
Source: https://store.steampowered.com/news/group/3693985/view/687504475423769470
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